Khitai AA heals in Age of Conan

HR
heal rating

Celestial Gaze

Cone heal based on your heal rating, it heals always half amount on yourself.
  • cd: 25 sec
  • base heal: 271-292
  • +100 HR = +27.61 heal
  • NO immunity debuff
  • crit heals are always! 200 more
  • 1000 HR: 547 - 568 heal
  • 2000 HR: 823 - 844 heal
  • 3000 HR: 1099 - 1120 heal
  • 4000 HR: 1375 - 1396 heal
  • HR: 0 heal

Bear Shaman: Sleuth of Bears

The bear shaman spawns healing bear pet (Protective Spirit) for everyone in his group.
  • cd: 3 min
  • bears despawn after 1 min (if they are still alive)
  • base heal: 300 or 200 or 100 every 3 sec
  • +100 HR = +20 heal every 3 sec
  • immunity debuff for 90 sec

Each Protective Spirit has 1000 health. The bear pets will sacrifice themself for their owner. Depending on the owners health, the bear pet will hit himself (and the other bear pets) in total amount of 300, 200 or 100 and they will heal the owner for ~300 + HR/5, ~200 + HR/5, ~100 + HR/5.

Each tic of healing can vary in ±30 range.

Bear pets sacrifice total:

  • 300 hp if the owner needs more then 2000 hp to fill up his hp bar,
  • 200 hp if the owner needs 1000-2000 hp, and
  • 100 hp if the owner needs max 100-1000 hp.
The pets will share this hit equaly among all Spirit Bears alive. For example: when they have to share a hit for 300 and there are 6 Protective Spirit in range, then they all take 300/6 = 50 damage.

Other intresting facts:

  • You can cast the bears from miles away, and your group will get them, but they share hits only in range.
  • Healing amount depends on the HR you have when you cast bears, practicaly this means you may cast bears with healing blunt and then switch back to dps blunt.
  • After you die other Protective Spirits in group will stay alive.
  • Protective Spirits can NOT be healed by normal heals, but they can be healed by any critical heal.
    Your Fierce Recovery (Rank 5) critically healed Your Protective Spirit for 803.
    Your Vitalizing Jolt (Rank 5) critically healed Shimi's Protective Spirit for 604.
    Your Vital Shock critically healed Your Protective Spirit for 331.
    Your Divine Lance critically healed Shimi's Protective Spirit for 263. 
    Your Divine Lance critically healed Your Protective Spirit for 263.
    Your Celestial Gaze critically healed Your Protective Spirit for 352.

    This list shows how much a bear pet can heal every 3 seconds.

  • 1000 HR: ~ 500 (400, 300) every 3 sec
  • 2000 HR: ~ 700 (600, 500) every 3 sec
  • 3000 HR: ~ 900 (800, 700) every 3 sec
  • 4000 HR: ~ 1100 (1000, 900) every 3 sec
  • This list shows the total amount of healing while all 6 bear pets are up, and only 1 tank is taking damage.

  • 1000 HR: ~ 10 000 total heal
  • 2000 HR: ~ 14 000 total heal
  • 3000 HR: ~ 18 000 total heal
  • 4000 HR: ~ 22 000 total heal
  • HR:

    ~ 0 (0, 0) every 3 sec

    ~ 0 total heal

Bear Shaman: Spirit of Yggdrasil

The Bear Shaman spawn a tree (Spirit of Yggdrasil) which gives absorb shield to 2 allies around with lowest health.
  • cd: 3 min
  • base shield: 733 every 8 sec (maximum 4 times)
  • +100 HR = +32.84 shield
  • NO immunity debuff

The tree will be up for 30 seconds, and will check for the 2 lowest hp target every 8 seconds. If the target already has a shield (aka he didnt use all the potential of the previously given shield in 8 sec) it will not renew, and will be shieldless for the next 8 sec until the next check comes.

One player can get shields maximum 4 times while the tree is up (at the begining, at 8th second, at 16th second and at 24th second).

    Shield lasts 8 second.

  • 1000 HR: 1061 absorb shield
  • 2000 HR: 1390 absorb shield
  • 3000 HR: 1718 absorb shield
  • 4000 HR: 2047 absorb shield
  • If the player gets enough incoming damage, he may receive shield 4 times (in 4*8 = 32 seconds)

  • 1000 HR: maximum 4244 absorb shield
  • 2000 HR: maximum 5560 absorb shield
  • 3000 HR: maximum 6872 absorb shield
  • 4000 HR: maximum 8188 absorb shield
  • HR: 0 shield (8s)

    maximum 0 absorb shield (32s)

Priest of Mitra: Shimmering Invocation

Ground targeted aoe channeling spell, heals every 2 seconds, 3 times.
  • cd: 90 sec
  • formula:
    (300 + HR/3) + (600 + HR/3) + (1200 + HR/3) = 2100 + HR (inner circle)
    (150 + HR/6) + (300 + HR/6) + (600 + HR/6) = 1050 + HR/2 (2nd circle)
    (100 + HR/9) + (200 + HR/9) + (400 + HR/9) = 700 + HR/3 (outer circle)
  • immunity debuff for 90 sec

Each tic of shimmering can vary in ±100 range.

    Total healing in inner circle:

  • 1000 HR: 633 + 933 + 1533 = 3100 heal
  • 2000 HR: 966 + 1266 + 1866 = 4100 heal
  • 3000 HR: 1300 + 1600 + 2200 = 5100 heal
  • 4000 HR: 1633 + 1933 + 2533 = 6100 heal
  • HR:

    0 heal

Priest of Mitra: Emissary of Elysium

Gives absorb shield to the lowest hp target.
  • cd: 90 sec
  • lasts: 20 sec
  • base shield: 3268
  • +100 HR = +40.73 shield
  • NO immunity debuff
As the actual target gets healed and he no longer has the lowest hp around, the bubble will jump to another target. If the shield is not broken after 20 sec, it heals the last target by the half of the remaining shield.
  • 1000 HR: 3675 absorb shield
  • 2000 HR: 4082 absorb shield
  • 3000 HR: 4489 absorb shield
  • 4000 HR: 4897 absorb shield
  • HR: 0 absorb shield

Tempest of Set: Idol of Dark Rejuvenation

Summons Idol which can be detonated to heal players around.
  • cd: 60 sec
  • lasts: 60 sec
  • stacks up: every 2 seconds (up to 4 in 8 sec)
  • formula:
    stack 1: 587 + HR*0.2624
    stack 2: (stack 1) * 1.5
    stack 3: (stack 1) * 2
    stack 4: (stack 1) * 2.5
  • NO immunity debuff

The heal can vary in ±30 range.

    Detonating Idol at stack 4:

  • 1000 HR: 2123 heal
  • 2000 HR: 2779 heal
  • 3000 HR: 3435 heal
  • 4000 HR: 4091 heal
  • HR: 0 heal

Tempest of Set: Eyes of Set

Gives absorb shield to maximum 3 allies in the targeted area.
  • cd: 75 sec
  • lasts: 20 sec
  • formula:
    1 target in the area gets 2723 + HR*0.34 absorb shield
    2 targets in the area get 2723/2 + HR*0.34 absorb shield on each
    3 targets in the area get 2723/3 + HR*0.34 absorb shield on each
  • NO immunity debuff

Better than Idol if you have low heal rating and you have to heal only 1 player and you can put the target circle on the floor so it selects only the tank you want to heal... so almost never :)

    Absorb shield on 1 target:

  • 1000 HR: 3063 absorb shield
  • 2000 HR: 3403 absorb shield
  • 3000 HR: 3743 absorb shield
  • 4000 HR: 4083 absorb shield
  • Absorb shield on each target if 2 selected:

  • 1000 HR: 1701 absorb shield
  • 2000 HR: 2041 absorb shield
  • 3000 HR: 2381 absorb shield
  • 4000 HR: 2721 absorb shield
  • Absorb shield on each target if 3 selected:

  • 1000 HR: 1247 absorb shield
  • 2000 HR: 1587 absorb shield
  • 3000 HR: 1927 absorb shield
  • 4000 HR: 2267 absorb shield
  • HR:

    0 absorb shield (1 target)

    0 absorb shield (2 targets)

    0 absorb shield (3 targets)